Lazaros Ioannidis, Panagiotis Bamidis, Charalampos Bratsas and Eleni Dafli
School of Medicine, Aristotle University of Thessaloniki, Thessaloniki Greece
The game begins with a central concept, say a drug, that needs to be 'guessed' by the player. Unless the player possesses unexplained guessing potential, they have to expand the concept and reveal some of the hints related with it. The hints might either be other concepts (like a disease targeted by the drug) or a simple property of the original concept (like a brand name). The related concepts can, in turn, be expanded and soon an exciting knowledge network is developed.